

various speed/braking/turning/acceleration tweaks.
Minetest car mod mod#
updated boat model from default boat mod.converted to use the lib_mount mod for "driving".Use mod.conf for name, description and dependencies.Adds red, green, and yellow hovercrafts.Fix attachment positions for drivers/passengers on all vehicles.Add settingtypes.txt to select enabled cars.All CAR01's can now carry 3 passengers.Added car battery, windshield, tire, and motor.Added vehicle crafting (Enabled by default).Various other tweaks and fixes for passengers.
Minetest car mod driver#

Removed unnecessary player_eye_offset parameter from a table of register_vehicle().Now, the truck, bus and car have different acceleration. Added acc_vector_length option that passes to register_vehicle().It calls adv_vehicles.pave_vector() in the same globalstep now. Vehicle changes its moving direction correctly when it is rotating.So, vehicle braking doesn`t depend on whether any player is sitting inside or not anymore. Added adv_vehicles.vehicle_stop() function that will be called in the globalstep.Changed the bmw 118 model and texture, it has got look more realistic:.Also, the bmw 118 model & texturre have been changed! I have finally made many fixations/optimizations of the API, it took much time to do it all. Fix calculating of position of each seat (it offsets each time when a player has got in).Pushing off the vehicles along X/Z axises.Fix a bug when any vehicles just don`t go forward due to the immediate braking.Add more cars, trucks, buses, planes, trains/trams, ships and many other.Realistic physics: smooth going/rotation, pushing off nodes (along y axis only).Note, this mod is very WIP and being under active development stage and that`s why many planned features and content are missing. This also introduces a bit API allowing to register a car used analogical parameters (see API Doc Reference below). Currently it has one car (bmw_118), bus (volvo) and truck (kamaz). Adds different vehicles: cars, trucks, buses, planes, trains, services.
